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They will only be censored if the Censor Nudity option in the Pause Menu is set ON. Characters that are in the same Zone as each other will no longer fail to see one another other just because they are separated by approximately one or more CharacterHeights (1.8 units). CSC: users can now search for where Dialogues are fired via Response Next Dialogue entries. This will provide a choice so that players can continue completely unrelated content (character/plot-wise) that required an item from the bathroom, In the Original Story: Dereks walk to the kitchen while searching for Purgalicious during High and Dry will now take a tiny bit longer, In the Original Story: adjustment to an Amy-Derek overhear Dialogue regarding Dereks brother, if Derek is blocking the door during High and Dry, In the Original Story: fixed an issue that could cause duplicate dialogue to Play after kicking open the Spare Room 2/Art Room door to stop Stephanie from huffing if the Player was fast and ALSO used the Take Bag option. Just talk to her nicey-nice one more time, k? Lets be real, at this point she is either way, way too busy with youor she hates you and your face, In the Original Story: the Player can now try to give Madisons phone to Ashley as long as they know about the drama between Ashley and Madison, rather than ONLY after seeing one specific dialogue, In the Original Story: telling Patrick to go check under the sofa for booze will no longer interfere with his approaching Brittney, talking to her about getting his phone, and then returning to the Player with the good (or bad) news. She will eventually understand that other NPCs need to make use of that area and decide that dancing is better than getting walked all over, In the Original Story: Stephanie wont be interested in being given Items during the time she starts approaching Katherine to grab her phone, until after she wakes up after the finale of her Drunk and Disorderly opportunity, In the Original Story: Katherine will no longer appear to be on her phone after Stephanie grabs it from her, In the Original Story: Katherine wont have any interest in casually BGC while Stephanie has her phone during Stephanies Drunk and Disorderly opportunity, In the Original Story: if Stephanie still has the crunched Paper Bag in her hands during her Drunk and Disorderly finale, shell move it to the other hand so that she can really give it to Mort on the phone without looking like a weirdo, In the Original Story: added one more intimacy position to Stephanies radial choices as part of her Special Tutoring reward, In the Original Story: fixed an issue that could cause Ashley to accuse the Player of untying her top when progressing through her Drunk and Disorderly opportunity, even if the Player had never done so, In the Original Story: fixed an issue that could cause Derek to deliver a confusing line about having just spoke to the Player about a certain substance, when in fact Derek and the Player had never had that conversation, In the Original Story: in the event that the Player gives Ashley the Lit Joint when the Redemption opportunity has not been started, her dialogue will not reference being square with the Player, In the Original Story: improved control over Madison and Ashleys socialization during the finale of Madisons Drunk and Disorderly opportunity, In the Original Story: Madison will now wait 60 seconds between each beer given dialogue before accepting another beer during her Drunk and Disorderly, rather than 60 seconds between each individual GiveTo action in the radial menu, In the Original Story: mitigated an issue that could sometimes cause Madison to run into the slider door without passing out in a timely fashion during the finale of her Drunk and Disorderly opportunity, In the Original Story: fixed a canon discrepancy between one of Brittneys answers given in the hot tub with Amy and a Brittney-Stephanie Background Chatter exchange, In the Original Story: cleaned up the arrival of Madison into the Art Room prior to Like a French Girl so that she will not need to abruptly warp into position, unless you (yes, YOU) did something crazy to break her positioning, In the Original Story: fixed a couple issues that could cause Derek and Madison to both react in a rather over the top manner to the Players predictable nudity during the opening sequences of Like a French Girl, In the Original Story: the Player will be briefly locked in place while posing during Like a French Girl, so that they may fully enjoy kneeling majestically, or displaying their star fish without risk of accidentally ruining the pose, In the Original Story: fixed an issue that could allow Amy to try and discuss Stephanies potential and behavior far after any relevant Apply Pressure or Meltdown opportunity content was completed or failed, In the Original Story: clarified a couple alt dialogues/dialogue criteria in a few Ashley lines that led to confusing responses in niche situations, In the Original Story: fixed an issue that could cause the events leading up to the Lety/Leah conversation to spam the Debug Log unnecessarily, In the Original Story: tweaked Madison and Letys ability to fidget, be distracted by items, and animate conversation during their garage conversation, in order to clean up some clipping/item issues that can occur, In the Original Story: Derek will now at some point attempt to actually eat some Sweeties at a certain point in the story. The information contained pertains only to House Party data and events, is stored locally on your system, and is never automatically shared/distributed, The Debug Log will not bother running any of its save/File IO code if it determines it cannot find, access, or write to the local \DebugLogs folder, Added the IsFlashingShirt InteractiveProperty that can be used to check if a Character is flashing their Shirt. House Party Stable Release 1.0.6 - POV Intimacy & UI Improvements. To date, there are over 25 story opportunities to discover and complete, each telling a part of one of the many fun-filled stories that can play out. Sometimes simple things can affect your party in the . Player will now automatically undress prior to engaging in maximum intimacy with Amy if they are not already undressed, preventing the need to back out of dialogue with her to see the option. Thanks Amy! #houseparty Custom Stories are a Broken Mess | House Party Automation Gamer 6.67K subscribers Dislike Share 7,262 views May 13, 2020 The Game Grumps join the House party in the new update!. House Party is a 3D comedy adventure dating sim for Windows developed and published by American studio Eek! Disabled Simon Says quest temporarily while we port it to work solely in the custom story creator. Fixed some issues with the grabbing system, Fixed an issue where you could sometimes see flashing of lighting, In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. LLC. Brittney will no longer follow Steph at/in situations that wouldnt allow for it. Beer pong balls now take into account a small amount of pre-throw momentum to make premature ejthrowing of your balls a bit more forgiving. Leah will now approach the Player to enjoy the rectal festivities, In the Original Story: tweaked the behavior of Derek stepping in to stop Frank from beating up the Player, if the Player unlocked Dereks Combat Perk during The Muse: Derek will not step in if the Player has initiated content which occupies Derek, and Derek will not stop Running at inopportune times due to his Combat Perk dialogue, In the Original Story: drinking the contents of the flask (after Rachael has filled it for you) now incurs the same benefits and repercussions as drinking any other alcohol, In the Original Story: drinking Natty Lites will now have a minor effect on the Players Sensitivity, to give them another reason to be drank during the Training Day opportunity vs. the other alcoholic items in the game, In the Original Story: drinking the Merlot will now have the same benefit to the Players Sensitivity for the Training Day opportunity as drinking any other alcoholic item would, In the Original Story: drinking the Chardonnay will now have the same benefit to the Players Sensitivity for the Training Day opportunity as drinking any other alcoholic item would, In the Original Story: completely overhauled the logic that awards the Duck N Weave Achievement. Added support for most menus of the game to be translated including the custom story browser and login interface. Now with 100% more special! In the side story A Vickie Vixen Valentine, fixed an issue that would prevent the Player from being able to follow up with additional intimacy with Vickie or talk to her at all if she finished a blowjob first. Shit Im old af, In the Original Story: Rachael can now catch the Player asking Katherine to spoof texts during a handful of additional key Dialogues, In the Original Story: tweaked the Criteria for Rachael being able to overhear any dialogues involving the Player somewhat, In the Original Story: fixed an issue that could cause Katherine to overhear and respond to an Ashely Dialogue through walls, In the Original Story: further polish to a handful of other Rachael, Ashley, and Madison-related Dialogue overhear situations, In the Original Story: tweaked the delivery of a hint thought bubble regarding Vickies phone number that could be a tad spoilery, In the Original Story: various other polish and tweaks to hints, hint text throughout Madison, Vickie, Katherine, and Rachaels stories, In the Original Story: added additional mitigating criteria to Rachaels confront and slap Patrick behavior to prevent a few unfortunate niche situations, In the Original Story: slight cleanup of Rachael and Patricks confrontation to reduce the chances that Patrick might continue walking to Rachael afterward, In the Original Story: Patrick will try to approach Ashley one Dialogue earlier just before the events of Family Time, In the Original Story: fixed an issue that could prevent buggy behavior to occur if the Player repeatedly tried to sit in Franks chair after he left the party, In the Original Story: fixed an issue with Vickies cutscene that could cause it to fail to play if the Player was a tryhard fastclicker jerk. The core game is now censored by default on Steam, and will need the Explicit Content DLC in order to enable the uncensored textures. NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion. fight will no longer result in the Player having to go through the rest of the Derek Smash! The House Party Simulator is unique in the sense that your actions dictate the gameplay and story direction heavily. It checks to see if two Characters are InVicinity of each other and Can See each other, while using 69% fewer words! The M version will have content-specific radial options to make up for this change in functionality, Tweaked the Steam/platform Achievement Description of the Ice Bath achievement to more closely match the in-game requirements and text, During POV/Legacy intimacy acts, no form of looped moaning or oral SFX will play in the M rated/non-Explicit version of the game. Roar, and shit, CSC: added some automatic on-Export criteria data correction for Quest criteria, CSC: Story Data will be immediately updated once upon successfully importing a Story, CSC: invalid Quest ID data in a GameEvent or Criteria will now properly throw an error in the CSC, Fixed Amalas Hedge Clipper outfit disappearing from certain angels, Fixed Doja Cats wild hair movement during cutscenes, Changed Amalas clothing setup and tweaked mask config, Fixed a bug that could prevent certain GameplaySettings from being Initialized correctly until the user actually opened the GameplaySettings UI. We've got our work cut out for us with the PC version, later a stable Mac version, and VR. Should execute much cleaner, In Date Night With Brittney: fixed an issue that could cause duplicate or confusing game messages to pop up when the Player took certain actions with the Computer, In Date Night With Brittney: Patrick will no longer be calling attention to himself like the worlds worst stalker by dancing in the bushes, In Date Night With Brittney: fixed an issue that could cause the wrong display message to come up if the Player ingested an item at a very specific time, In Date Night With Brittney: minor Social Event/Values tweaks, In Date Night With Brittney: fixed minor inconsistencies in Actions or feedback given to the Player for a few items, including a little Easter Egg for an Item Action that previously did nothing, In Date Night With Brittney: cleaned up certain intimacy sequences, In Date Night With Brittney: fixed a handful of issues that could compromise the Players ability to initiate intimacy with Brittney, In Date Night With Brittney: refactored Event Triggers and some Values to be more easily readable in the Debug Log or Story Creator, In the Original Story: Brittney will no longer favor the Player with infinite Romance points if he repeats the dare response in the Hot Tub with Amy repeatedly, In the Original Story: Addressed an issue that could cause Vickie to have duplicate responses when in the Hot Tub with the player for her test, In the Original Story: Tweaked a couple of Player responses, fixed a typo, and adjusted Katherines behavior during her pictures for Frank sequence with the Player, In Date Night With Brittney: Made a number of fixes and tweaks to the wrestling (In the Ring opportunity) ending and accompanying intimacy, In Date Night With Brittney: the pizza box will always be visible to the Player if they went down the Sabotage Dinner route, In Date Night With Brittney: Player can no longer choose BOTH compliments or jokes to deliver to Brittney, which was leading to confusing exchanges, In Date Night With Brittney: fixed an issue that would make it appear as though Patrick gave the Player his phone twice, In Date Night With Brittney: fixed a minor issue where an Event Trigger would initiate the same intimacy act twice with the Player in quick succession, In Date Night With Brittney: minor timing tweaks and typo adjustments, In the Original Story: slight tweaks to Amy and Ashleys behavior when Derek approaches the Player after Ashley fully trusts you (Smooth Operator: Ashley), In the Original Story: added a handful of helpful thought bubbles, and cleaned up a couple of others, In the Original Story: added a few extra emotive events throughout Madisons newer content, n the Original Story: no longer possible to ask Madison an identical question in both her Smooth Operator AND Like a French Girl Q&A sequences, In the Original Story: fixed an issue that could cause Madison to be permanently angry with the Player AND all other NPCs at the party. Previously, this was hardcoded to NOT fire any other interaction events if an action named Inspect was used. There are various characters in House Party and interaction with each can lead to a sweet or rough night. This is now controlled separately via another back-end, CSC-accessible value: OrgasmRechargeRate, The Debug Log will now also log when Cutscenes end, just before any associated AfterScene events are executed, Fixed an issue with the DisableNPC Console Command that could lead to exception spam, The InteractiveState CanHearMusic will now be more generally usable as an indicator of NPC-Speaker relationships since it is separate entirely from the InteractiveState Dancing, Added a new MoveTarget in the air above the existing Compubrah2 MoveTarget, The Turn Console Command can now Turn the Player, just as its Game Event equivalent is able to do, The Turn Console Command can now use a true option to make use of the instantaneous turn functionality, The Player will no longer receive a WakeUp event upon Loading into a Saved game, which will prevent their Health from being reset to 100 every time a game is Loaded, NPCs will no longer recreate their Combat Attribute (e.g. It wont go as far as to make you feel bad, per se. DialogueFocusTargets for ALL Characters are cleared whenever a Dialogue fully closes. If you interact with it before meeting Madison, the display name will be A Phone until the story establishes who it belongs to. In the Original Story: Added a way to handle if the female player flashes other characters. Might is doing some heavy lifting in this patch note, The bottom Character in POV/Legacy SixtyNine intimacy will more believably look at the funbits of their partner, most notably if the partner is female, The CharInfo Console Command will now display what role a Character is taking in a POV/Legacy intimacy act, if applicable, The giving Character in POV/Legacy Cunnilingus intimacy will more believably look at the funbits of their partner, and no longer let their gaze wander as easily towhatever might be around, Cleaned up behaviors for a handful of POV/Legacy positions that could prevent Characters from looking at their partner, when appropriate, When giving oral to a male NPC, the giving Characters mouth will open more consistently, and to a degree that is specifically appropriate for their partners titanitude. Updated game to show the radial menu for a character when left clicking open space, if you are currently engaged in a sexual act with that character. She will also miraculously avoid injuring herself if she is being spoken to, or if Stephanie is being spoken to. Exposes Genitals, etc.). Don't warn me again for House Party View Page Cancel Your preferences are configured to warn you when images may be sensitive. Shes too crafty to be stopped by a door! In the Original Story: Madison will no longer attempt to socialize with other NPCs during the events of her art show and up through the finale of The Muse. Nudge. You know what I mean, Fixed an issue that would allow Characters to struggle to fight through the immovable object that is the Refrigerator door. Every choice you make will have a reaction in your playthrough. House Party Eek! The Player : TogglePenis Game Event will now also work, The CSM/Custom Story Manager registration process will now accommodate slightly shorter e-mail addresses, Fixed an issue that could cause a Values criteria check to fail erroneously for international users under certain circumstances, Fixed an issue that would result in NPCs moving throughout the game world much faster when off-camera compared to when the Player could actually see them, Fixed an issue that would prevent NPCs running to a Combat Target from registering that they were, in fact, Running, Fixed an issue that could cause the player to use the drunk walking animation while very drunk and sprinting. These bonuses have been shifted to other items in order to maintain balance, and certain story content-related boosts have been rebalanced or buffed as well, In the Original Story: made an adjustment to the PlayerExposed Tutorial specific to the non-Explicit version of the game, In the Original Story: made an adjustment to an Intimacy-related Tutorial specific to the non-Explicit version of the game, In the Original Story: made an adjustment to a New Game, bladder-related tutorial message specific to the non-Explicit version of the game, In the Original Story: Frank will now reactunfavorably, if he overhears Patrick admit he is drunk to the Player, In the Original Story: for those of you trying to use the Popcorn with the Microwave, wellyoure still gonna be disappointed. This will prevent, Players from clicking on options that should be locked off within the story at a given time, and also ensure that the Radial does not have to be toggled off and on in order to see newly valid options, NPCs will no longer perform small, unnecessary pivots or sidesteps after reaching a Target, Further improvements and consistency balances to on and off-camera navigation and evasion behaviors, Minor optimizations to how String Comparisons for internal Names and IDs are handled, Improved handling of conversation moods generated by Dialogues. ), Added two more valid WallSexSpots: one in the Laundry Room, and another on the opposite side of the Master Bedroom from where the existing WallSexSpot is in that room, Added thin sightblockers roughly the height and width of the Player against the far edge of each of the smaller shelves of bins in the garage, which prevents NPCs from seeing the Player if they are directly obstructed by the shelf framing and bins themselves (TLDR: no more getting punished for taking the cell jammer if Madison or Derek are all the way in the dining room or kitchen), Forced movement of an NPC to a Mandatory Move/Motion Target due to that Target being formerly inaccessible will now be logged in the Debug Log, Standardized the timing for the execution or execution limitations of various pre-game start behaviors, Fixed an issue with the Speaker/Music system that could result in a KeyNotFoundException and would cause Music in-game to be completely disabled, General cleanup and optimization of Speaker code and transition of track loading to external script, Changed all characters animation update mode, Fixed Arin, Brittney, Lety and Madison using wrong clothing material on Main Menu, Tweaked sex offset data and made Dereks balls a bit more floppy. For various penetrative intimacy acts that involve the female player or female NPCs, this being off will now have an effect. Meaning no more running into the closet and fapping in the shadows, you deviant. constraints should make them more easily enjoyable, Touched up the NavMesh to remove a number of gaps and slightly expand walkable areas where reasonably possible, Removed a number of duplicated bushes and small plants from the yard and garden area that were essentially invisible to the player, yet were still being rendered, After NavMesh and Yard object cleanup, refreshed Occlusion and Light Bakes, Various existing (and new) items are now grabbable by the Player, Added Debug Logging to track successful change of, loading, and unloading of scenes, Fixed an issue that was causing VA bundles for stories to erroneously duplicate themselves in asset folders for other stories, Cloth Components will start fading out their simulations at lower, more reasonable distances, Eliminated or mitigated several per-frame or frequently called sources of Garbage Allocation, Added a new ItemFunction to InteractiveItems that allows Disabling or Enabling of a ScriptObject referenced by appropriately configured InteractiveItems, Made a number of performance-related tweaks to Occlusion Culling-related settings and behaviors, Slightly increased crossfade time in default animations, Fixed an issue where converse animations would continue to play long after a character stops speaking, Tweaks to look at durations and timings to create more realistic lookat behavior, particularly in dialogues, Added Polish as an official entry to the Languages list on the Main Menu, Fixed a niche Nullref Exception that could affect intended auto-close behaviors of the Fridge and Pantry doors, Fixed a possible niche nullref that could occur on some transitional scenes like the Disclaimer screen, For RayCast/layering purposes, certain parts of the Front Door and the Garage Doors (more specifically, the big fucking parts that block stuff) will count as Walls instead of whatever the shit Default means. In the Original Story: Fixed an issue that would allow Players to earn the Achievement The Harder They FallDood without actually having engaged Frank in Combat. SocialMod to freeze or even crash the game. However, if supplied with the name of a censored version of a CutScene, it will only fire if the Censored version of that CutScene ends, CSC: Added CutScene GameEvent option to end any scene involving the player, CSC: The OnAfterCutSceneEnds Event Trigger will now fire just before the CutScene removes itself from the internal Currently Playing collection, which will allow Story Creators to successfully use CutScene-type Criteria within the Event Triggers root criteria, In the Original Story: Added Scissoring and Fingering as options for female players during POV sex, In the Original Story: Added the ability to swap between dominant and submissive positions for male players during POV sex with male NPCs, In the Original Story: Updated most female player POV options to be more in-line with male player POV options, In the Original Story: Implemented a cutscene for the male Player when Frank goes down on the them in the yard, In the Original Story: Fixed a bug where the player would finish prematurely during a cutscene with Katherine and then she started getting dressed while the act continued, In the Original Story: Updated Compubrah to handle Frank and Katherine combat in VR, In the Original Story: Fixed a bug where Brittney would be on the bed but unable to initiate sex with the female player, In the Original Story: Fixed some text inconsistencies, In the Original Story: The flower will now change colors in the players inventory when it is dyed, Removed a redundant one-time initial LookAt attempt from the hardcoded StartMissionary SexualAct behavior. 2022 Valve Corporation. CSC: the selected Filter Character can now be searched for within CutScene GameEvents, In the Original Story: Added the Shirt Delivery opportunity for the female playthrough, In the Original Story: Added the Love Conquers All opportunity for the female playthrough, In the Original Story: Added The Crush opportunity for the female playthrough, In the Original Story: Added The Crushes opportunity for the female playthrough, In the Original Story: Added the Brittneys Special Someone opportunity for the female playthrough, In the Original Story: Added the Host Hijinks opportunity for the female playthrough, In the Original Story: Updated the items and interactions regarding those items with the penguin during the Artsy Fartsy quest, In the Original Story: The female player is now able to ask Derek for assistance on a variety of topics, In the Original Story: Added a sleeping mask that can be found and utilized during the Host Hijinks quest, In the Original Story: Multiple dialogues have been added or adjusted to smooth out gameplay for the female player, In the Original Story: All hookup logic for the female player has been redesigned to provide a more fulfilling experience, In the Original Story: The female player can now ask Brittney to move to another location, provided that the player has completed Shirt Delivery, Added female player master bedroom (straight) scene, Created sleeping mask item and inventory thumbnail, Fixed an issue that could cause the Speakers to no longer play music throughout an entire application session, requiring the user to exit and restart the game entirely, Fixed an issue that could prevent correct censorship of certain Player and NPC naughty bits when the Player was the primary or top or w/e you kids are calling it in cunnilingus and sixty-nine positionsow my backIm so old, Fixed an issue that allowed the Female Player to trigger EjaculatesOnMe reactions from NPCs, While in CutScenes, NPCs will use an OrgasmSensitivity of 1 (same as the Players default), as long as their OrgasmSensitivity value has not been changed by the CSC. It was launched by Life on Air, Inc. in 2016 and was available on iOS, Android mobile devices . This State will force an NPC to Run without needing to manipulate/toggle their Run Value if: they have a current Target they are moving to, and that Target is within their Vicinity (a bit further than the hover to interact distance), Added the RunWhenFarAwayFromTarget State. She will now eventually get high and fail the content just like all the other possible routes through the finale of Meltdown, In the Original Story: minor adjustments to existing unimportant/casual Background Chatter criteria, In the Original Story: fixed an issue that could cause Katherine to claim that the Player saw her naked for her photo shootwhen in fact the Player did no such thing, Fixed an issue that could cause thin/tiny items like phones to be uninteractable/unable to be grabbed if they were dropped near the front of the beer pong table, Tightened the collider sizing and positioning on the two downstairs couches/sofas so that it is harder (but still not impossible) for small items to be thrown, dropped, or kicked underneath them in a way that prevents them from being grabbed or interacted with, Fixed an issue that could cause characters to teleport into the garage when transitioning from a wall sex position to a non-wall sex position while against the rear-left side of the house (near the A/C unit), Fixed various additional issues with the speaker system, CSC Users: Speaker2 (the speaker to the right of the fireplace) is no longer hardcoded to start playing upon game start. Rebaked occlusion data, which should give a slight increase in performance, as there was stale data in the old bake. You should use this command once immediately prior to saving a Debug Log. Compubrah can now scan Frank, Added cutscene for Vickies current ending, In the Original Story: fixed a minor typo in the Te Amo Lety Achievement Description, In the Original Story: the Player will get a one-time warning before drinking from the Flask. Hey asshole, I see you with that exploit, youre fucking dead! Player should simply type their new crosshair color via text input. Addressed an issue that was mixing up inspect texts on the new and glorious painting in the spare room 2/art room, Addressed an issue that would prevent the Player from using specific responses with Stephanie that were critical to The Candyman Can opportunity, Minor tweaks to when (DialogueStart vs. DialogueClose) a few movement events are sent to a handful of characters, Ashley will no longer join the Art Show as part of Madisons new content if she is topless or naked, Fixed an issue that could result in Katherines glasses appearing as a selectable item, especially when seemingly detached from her actual glasses, Corrected a missing event link for one of the new achievements, Player can no longer get Rachael into the master bedroom for sexy fun at highly inopportune moments during many parts of Madisons new content, Player can no longer get Katherine into the master bedroom for sexy fun at highly inopportune moments during many parts of Madisons new content, All new items added to the Original Story should now count towards the Inspector Achievement, Added in an additional dialogue response to force move characters who were lacking a dialogue, item, or event-based method of getting to move elsewhere (subject to different criteria for each character), Adjusted the timing of a few fluff events in Madisons new content, Fixed an issue that was preventing Rachael from going to the spare room 2/art room to pleasure herself, specifically in 0.12.0, Rachaels initial dialogue upon receiving a spoofed dare text is now directed at herself instead of the player, Fixed aspects of Dereks The Muse perk that were not functioning as intended, Tweaked timing of certain events between High and Dry and Like a French Girl to minimize chances of breakage, Small adjustments to inspect texts relevant to 0.12.x content, Madison should be less hateful to the player if they make a mistake that would normally trigger her to go and get Frank, IF they have Dereks The Muse perk unlocked, Added ability to Copy/Paste criteria in the Custom Story Creator, Added new GameEvent for canceling combat. There are now also social meter implications for these actions, in case the Player survives the consequences, In the Original Story: the Player is also able to eat one moresugary treat in the house, that will give a health boost and minor combat stat increase, In the Original Story: when giving Leah alcohol, if she actually implies she is taking the alcohol or says Hey, give me that!, she will actually take the alcohol item the Player tried to give her, In the Original Story: refactored Patricks behavior when given beer to support the new number of total beers in the house, Fixed an issue that could cause the Players Grab (default RMB) functionality to break entirely if they grabbed the bike lock in Ashleys room after it falls, or the Talking Fish (Sancho), Fixed a critical, game breaking issue that would cause the Vibrator (Vibratron 3000, a.k.a. Fixed issues with the bathroom door and the LOCK function that would cut off some story segments. These can be used to assign an Event Trigger to execute when any item is refused or accepted by an NPC, IF no other item was refused or accepted first, Reconfigured the sizing of the Foam Finger and set up optimal mounting offsets for left and right hand mounting to Characters, The Tablet (tab_2) item will now be highlighted if it falls into the grass, Added the ApplyForceTowardCharacter ItemAction for use with the Item Event in the CSC and Item Command in the Command Console. to experience a broken radial menu after grabbing an item from the Players inventory, The Player releasing an item can now tie into an event trigger/reaction. No, we are not planning on a mobile port or a console port. GIVE 'EM THE P: Press "P" to whip out your penis. This more aggressive collision detection mode should help some with certain items being kicked through floors, etc. No, it was not a personality flaw, In the Original Story: the Player can now actually get Amy to a more private spot if she is around others when approached. In the Original Story: the Fireplace can now be used to maximize the dankness of gettin tight withah fuck it Im old. The Player must select an NPC that is not occupied, and then that NPC can be approached to see if theyre interested in a threesome, In the Original Story: reverted a change from eons ago the Player can now Slap Awake Frank if Vickies Training Day Opportunity is In Progress, In the Original Story: Vickies Training Day Opportunity will now Complete just after the Player is intimate with her in the Hot Tub, instead of before actually doing it, In the Original Story: after successfully finishing Amys Scavenger Hunt and using one of the two finale responses that leads to her removing clothing and getting an Achievement, the Player will also receive a very small socials boost with her, In the Original Story: fixed issues that could prevent a handful of Vickie and Letys Background Chatters from playing as intended, In the Original Story: various tweaks made to improve the presentation and timing of mid-Dialogue emotive Game Events, In the Original Story: added a few additional protections against Characters trying to reach Frank at various times the Player could get intimate with him, In the Original Story: added a handful of Social penalty events for Derek and Frank when the Player does something they are not a fan of. Who wouldnt want to watch that? Fixed an issue where you could quick-save on game over. Added CenterOfGazeboLeft and CenterOfGazeboRight MoveTargets, Fixed hand mounting position and rotation for the Hedge Clippers, Certain NonPlayer CutScenes will be able to forcefully prevent saving/autosaving of the game while they are playing, Added the ability for certain CharacterStandSpots to assign a gender-specific pose to a Character that makes use of them, and added multiple instances of these types of Spots in the house, Fixed an issue that could cause Characters to release Hot Spots on an item if they had been assigned those Hot Spots while already making use of a (separate) Action Item, and then got up/stopped using that Action Item, Tweakes Drone and Film Camera start position and initial Physics behavior(s). This could occur if the Player had closely followed Ashley into the closet instead of manually closing the closet themselves, and would lead to a confusing failure of the content if the Player did as instructed and opened one door only, In the Original Story: made several tweaks to Leahs approach prior to starting Screw like a Bee that should help prevent situations where she was not close enough to overhear and start the Opportunity after the Player lies to Vickie, In the Original Story: fixed an issue that could lead to a confusing sex-related dialogue from Vickie just before Runner Runner begins, In the Original Story: the Player needs to be fully recharged in order to see the Fuck action with various characters immediately prior to their intimacy scenes, In the Original Story: miscellaneous cleanup of events and addition of some emotive behaviors related to Katherines photo shoot, In the Original Story: if the Player completes Amys Scavenger Hunt Opportunity and remains friendly enough with her, she will be just as supportive of the Players desire to be nude as the Player was of hers. Fixed an issue that could cause certain Phones to be misaligned in a Characters hand after loading a game, Fixed an issue that would allow the Player to partially go through with an attack while they were stunned (lose energy points, prompt an NPC to attempt a block, etc. Then, enable Include Next Dialogue Data, and Search away without having to open up those text files! You can use it to interact with, or throw, many items in the house! This should somewhat help to minimize incidents in which Frank reaches the Player, but then quickly walks away back to his chair, In the Original Story: fixed an issue that could cause Patrick to become stuck behind the gazebo towards the end of Pattys Striking Resemblance if the Player decided to betray him at that time, In the Original Story: fixed an issue that affected Patricks AbleToBeDistracted state and behavior with other NPCs if the Player failed out of his masochism test behind the gazebo near the finale of Pattys Striking Resemblance. Nothing to see here. These include navigating a labyrinth, finding the differences, tossing a ball, and decorating your Halloween pumpkin. Are you happy? CSC users should not be manually changing this State, Implemented several protective checks to limit the number of unintended LookAt behaviors that might fire during a CutScene, as well as if a Character is already near another Character they are looking at, LookAt behavior for all Characters entering a CutScene will be reset just prior to the CutScene Playing, Fixed a few minor issues with Player Character head/eye motion in niche situations, Fixed an issue that could prevent Player : LookAt : NPC CutScene GameEvents from targeting the correct Character if the CutScene Actors were customized via CSC/Custom Story, The Pantry Doors in the Kitchen will now auto-close in a fashion very similar to the Fridge Door (if the Player is too far away after a number of seconds, or quickly upon detecting nearby combat), Fixed an issue that would prevent NPCs from trying to immediately Evade in cases where that Evasion attempt is classified as VeryImportant. This was causing the players camera to clip into other characters abdomens when the player was performing a bj. Fixed an issue with the AddPhysicsRigidBody itemfunction that would prevent the physics behavior of the item from being maintained if the item was added to the Players inventory and then removed, etc. I mean, its all about the art anyway, amirite? Much like the hailed RPGS of yore, House Party contains intricate, branching narratives that drives our writing team to drink to excess. Narrator text no longer animates for each message/hint (only the first and last). In short, CSC Users are no longer required to manually reapply modifications to Attributes in Game Start events. It is no longer possible to have her get KOd without being able to wake up, In the Original Story: cleanup of events and Frank and Leahs behaviors leading up to the Players choice to fight Frank or Leah during the Evil/Roning ending for Broken Code, In the Original Story: it should be harder to seemingly arbitrarily fail out of the Evil/Ronin route Broken Code due to not being naked during the pre-intimacy finale, In the Original Story: added a number of new lines and behaviors related to Leah going all the way through Broken Code and deciding to be Evil after Franks defeat, In the Original Story: the Player can no longer give the Chocolate Bar to Leah after a certain point in Broken Code, In the Original Story: Leah will actually take and eat the Chocolate Bar from the Player when shes given it, In the Original Story: cleaned up the aesthetics of Franks jump to the roof during the Evil ending of Broken Code; it is now similar to Dereks jump to the roof for Memory Lane, In the Original Story: cleaned up some scripting for Frank and Dereks jumps to the roof so that its not possible for them to continue jumping and taking certain actions if relevant content had been failed just before their jumps, and it should no longer be possible for them to be stuck reaching for an IKTarget in similar circumstances, In the Original Story: giving Katherine the UN-tampered Rum will fail the Meltdown Opportunity as it always should have, In the Original Story: modified Pat and Ashleys behavior when starting the finale of Madisons Smooth Operator finale to prevent them from being able to continue moving toward any roaming target they had previously chosen, In the Original Story: fixed a long-standing plot inconsistency regarding the nature and duration of Ashley and Brittneys relationship. 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